![]() Sure, Lara's breasts continued to inflate, but very few gameplay innovations were introduced. We grew up with Tomb Raider and played most of the games in the series, but at some point they all started to feel the same. The developer seems to have hit upon the right balance of what to keep, what to lose, and what to embellish upon, because the adventure's pacing is tight. If you're keeping a tally, Crystal Dynamics hasn't exactly designed a room-for-room remake of the original - some areas feature new constructions and challenges, while others have actually been trimmed a bit in the decade since we last saw them. The title feature's a robust selection of environments to explore and enemies to fight, from wolves and bears to crocodiles, gorillas, lions, and yes, even a T-Rex when the occasion calls for something a little larger. As in the original outing, Lara will travel from Peru and Egypt to Greece and even to some lost civilizations as she attempts to unravel the story. We'll leave the spoilers out, but the storyline weaves through multiple ancient cities and underground caverns, and deals with treasured artifacts along with long-lost monsters. The tale picks up well before the character became a sex symbol, as she - a child - explores her first environment. The game follows Lara Croft from the beginning of her long and illustrious career - and we do mean beginning. If you have always liked the Tomb Raider games, you will definitely like Anniversary, too. But you will also quickly discover that so many of the fundamental shortcomings of the series are still buried deeply within this remake. On Wii, you will also unearth new mechanics created specifically for Nintendo's controller. Croft, you will find the adventure that first hooked you, made better. ![]() Tomb Raider: Anniversary, which released earlier this year for PlayStation 2 and Xbox 360 and now arrives for Wii, is the convergence of old and new - a retelling of the original game, but updated and re-imagined, running on the Legend engine. ![]() Then, developer Crystal Dynamics took over and reignited Croft's fading star with Tomb Raider: Legend, a game that boasted enhanced controls and better graphics than any other entry in the series. A hit on its hands, publisher Eidos Interactive released several sequels, most of which followed the same (and increasingly dated) gameplay formula - Tomb Raider: Angel of Darkness signifying a large misstep for the franchise. Can you believe it's been more than 10 years since Lara Croft made her debut on home consoles? The videogame icon set in motion a wave of imitators, all with big guns and even bigger breasts, but few of these competitors could so easily copy Tomb Raider's smart level designs or its compelling mix of free-roaming exploration and rewarding environmental puzzles. ![]()
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